P5: Create the Content for My Animation and Meeting Deadlines
P5: Creating the Content for My Animation and Meeting Deadlines
There are lots of programs I have used to create my final Club Europe animation. First I created lots of pre-production documents to help me picture what my animation would look like. I followed my storyboards very closely so I created my illustrations based on my storyboard ideas.
I
found it easier naming my illustrations after what scene they would be
used for since this made it easier when placing them into Adobe Animate.
I created my illustrations using Adobe Illustrator since this program
is perfect for creating drawings and I feel comfortable using this
application. I used a computer mouse and the pen tool to draw my
illustrations, with an image in the background to help me illustrate
objects correctly. This is importnant since my animation is
informational. If the audience couldn't understand what my
illustrations were, this would make the animation harder to follow and a
little confusing. I followdd the rules set in place by the client
brief. They wanted me to use the Club Europe blue and yellow colours
often so this is what I used. I added colours using the paint bucket
tool and the eyedropper tool if I needed an exact colour. Layering my
illustrations was very important since I wanted my illustrations to look
realistic. For example, when drawing my character I had to make sure
the hair layer was below the face layer to stop the hair going over the
character's face. I have included a few screenshots above to demonstrate
my illustration process in Adobe Illustrator.
I used the alpha tool a lot to make my animation or the objects in it fade in and out. I would do a fade in by having the alpha to 0 at the first key frame and 100 at the next. The time in-between the two key frames is when the animation fades in. Vice versa for the fade out. I lean that animation is on average 24 frames per second which was important for me to know so I could do the same for my animation. I also learnt that animation works with key frames. At each key frame, the animation transitions and moves. I decided to tween my animation since I find it hard to draw several frames and this would help me achieve the deadline given to me. Tweening made my animation look smooth which is the approach I was going for.
I used the text tool to create any text in my animation. I changed the font to Nunito Sans since the client brief requires me to use the same font that is used on the Club Europe website. I changed the colour, size and so on of the text using the properties panel for it.
I recorded my voiceover audio for the animation using the UM-900 Professional USB Condenser microphone, my laptop and the voice recorder app I have installed. Just like you would in the industry, I recorded several versions of the dialogue so I could choose the best version. The voiceovers were recorded as M4A files. However, I wanted to have the best quality audio so I edited this in Adobe Audition. I used the DeNoise and Parametric Equaliser effects to ensure my voiceovers sounded clear.
Throughout this whole process, I have created pre-production materials such as my mood board, concept art.... I did this so I can visualise what my animation will look like. In the production stage, I created my animation. I did this using industry standard software such as the Adobe Suite (Animate, Illustrator, Premiere Pro). I then edited this and exported my animation. I have followed the industry standard process.
This is my GANTT chart; I created this pre-production document to help me plan my times and reach the deadlines set. I factored in the illustration, animation and voiceover processes and split these into different tasks to help me visualise what I will need to do. There are a few things I did differently to this GANTT chart, however I did them to the set deadline. I did not end up using Adobe Character in my finished animation, so this gets swapped out for adding the audio and subtitles into the animation using Adobe Premiere Pro. It still only took me a day as planned. The pre-production documents took less time to make than expected, the animation took longer, and the sounds took less time too. So as a result, I finished a little earlier than the set deadline of 22nd July 2022.
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